Neither of them offer any ray tracing effects either, leaving Series S owners missing out on most of the features its bigger brother offers. In addition, they both target 60fps but the success levels differ between them, something true of all console modes tested. The Series S makes do with a single 1080p mode, as does the Xbox One X, albeit at a higher resolution of 2560x1440p. This means you can pick your preference: more pixels, more performance or better-quality pixels. There’s two 1920x1080p modes, two 2560x1440p modes, and a single mode for 4K. Xbox Series X and PlayStation 5 offer five fixed modes along with two that enable you to turn ray tracing ambient occlusion on or off, totalling seven permutations for each console. Due to the number of modes, it would also suggest the engine does not currently offer a dynamic resolution scaling solution. ![]() All platforms offer a fixed set of resolution outputs, with no drops below the output levels noted.
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